Grade: 11/12
Subject Title: Empowerment Technologies (for the Strand)                                                                              No. of Hours/ Semester: 80 hours/ semester
Prerequisite (if needed):N/A

Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating content and experiences for learning in the professional tracks.

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE

QUARTER 1
WEEKS 1–2

Information and Communication Technology covering the topics of:
1.  The current state of ICT
technologies (i.e., Web
2.0, 3.0, convergent technologies, social, mobile, and assistive media)
2.  Online systems, functions, and platforms

The learners demonstrate an understanding of:

ICT in the context of global communication for specific professional track

The learners shall be able to:

at the end of the 2-week period independently compose an insightful reflection paper on the nature of ICT in the context of their lives, society, and professional tracks (Arts, Tech- Voc, Sports, Academic)
The learners:








1.      compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges











CS_ICT11/12-ICTPT-Ia-b-1
Online safety, security, ethics,
and etiquette


2.      apply online safety, security, ethics, and
etiquette standards and
practice in the use of ICTs as it would relate to their specific professional tracks




CS_ICT11/12-ICTPT-Ia-b-2
Contextualized online search and research skills


3.      use the Internet as a tool for credible research and
information gathering to best achieve specific
class objectives or
address situational




CS_ICT11/12-ICTPT-Ia-b-3

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE



challenges

WEEKS 3–4

Applied productivity tools with advanced application techniques

These advanced tools and techniques currently include, but are not limited to:
1.  Mail merge and label generation
2.  Custom animations and timing
3.  Hyperlinking in presentations
4.  Integrating images and
external material in word processors
5.  Embedded files and data
6.  Advanced and complex formulas and
computations

The learners demonstrate an understanding of:

the use of advanced tools and techniques found in common productivity and software applications in developing ICT content for specific professional tracks

The learners shall be able to:


at the end of the 2-week period independently apply advanced productivity tools to create or develop ICT content for use in specific professional tracks

These may be in the form of, but not limited to:
1.     Calculating spread sheet of
athletic statistics (Sports)
2.      Layout of catalogue of creative works (Arts)
3.      Materials/ ingredients projections for batches of
baked goods (Tech- Voc)
4.      Letterhead/ business card design (Business/
Academic)
The learners:

4.       uses common productivity tools effectively by maximizing advanced application techniques.




CS_ICT11/12-ICTPT-Ic-d-4

5.      creates an original or derivative ICT content to effectively communicate or present data or information related to specific professional tracks.





CS_ICT11/12-ICTPT-Ic-d-5

WEEKS 5–6

Imaging and Design For the Online Environment covering the topics of

1.  Basic principles of graphics and layout

how to manipulate text, graphics, and images to create ICT content intended for an online environment


at the end of the 2-week period independently apply the techniques of image manipulation and graphic design to create original or derivative ICT content from existing images, text and graphic


6.   evaluate existing websites and online resources based on the principles of layout, graphic, and visual message design.





CS_ICT11/12-ICTPT-Ie-f-6

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE
2.  Principles of visual message design using
infographics
3.  Online file formats for images and text
4.  Principles and basic techniques of image
manipulation
5.  Basic image manipulation using offline or open- source software
6.  Combining text, graphics, and images
7.  Uploading, sharing, and image hosting platforms


Usable platforms/ applications currently include but are not limited to:
1.    Google Sketch Up
(freeware)
2.    GIMP (open source/
freeware)

elements for use in specific professional tracks.

These may be in the form of, but not limited to:
1.    Team/ athlete/ league recruitment posters
(Sports)
2.    Logo or crest for a community, school
organization or barkada
(Arts)
3.    Labeling and manual of operation for tools and
equipment (Tech-Voc)
4.    Presentation of cafeteria patronage data (Business/
Academic)


7.   use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose





CS_ICT11/12-ICTPT-Ie-f-7
8.   create an original or derivative ICT content to
effectively communicate a visual message in an online
environment related to
specific professional tracks




CS_ICT11/12-ICTPT-Ie-f-8

WEEKS 7–8

Online platforms as tools for ICT content development covering the topics of:

1.  The nature and purposes of online platforms and applications
2.  Basic web design principles and elements
3.  Web page design using
templates and online
WYSIWYG platforms

the principles and techniques of design using online creation tools, platforms, and applications to develop ICT content for specific professional tracks


at the end of the 2-week period independently apply the principles and techniques of design using online creation tools, platforms, and
applications to create original or derivative ICT content for use in
specific professional tracks

These may be in the form of, but not limited to:
1.   Survey instruments using
Google forms (Business/


9.   evaluate existing online creation tools, platforms and applications in developing ICT content for specific professional tracks





CS_ICT11/12-ICTPT-Ig-h-9
10.   apply web design principles and elements using online
creation tools, platforms,
and applications to communicate a message for a specific purpose in specific professional tracks




CS_ICT11/12-ICTPT-Ig-h-10

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE

These online platforms currently include, but are not limited to:
1.  Presentation/ visualization (Prezi, Soho, Slideshare, mindmeister)
2.  Cloud computing (Google
Drive, Evernote,Dropbox)
3.  Social Media (Twitter, Facebook, Tumblr)
4.  Web Page Creation (Wix, Weebly)
5.  File Management
(zamzar, word2pdf)
6.  Mapping (Google Maps, Wikimapia)

Academic)
2.   Athletic match-ups and league standings using
Mindmeister (Sports)
3.    Catalogues/Swatches/ options for products and services using Prezi (Tech-
Voc)
4.   Online photo album of artistic works or
photographs using Picasa
(Arts)
5.   Online music production using Sibelius (Music)
11.   create an original or derivative ICT content
using online creation tools,
platforms, and applications to effectively communicate messages related to specific professional tracks



CS_ICT11/12-ICTPT-Ig-h-11

WEEKS 9–10

Collaborative development of ICT content covering the topics of:

1.  Team structure and dynamics for ICT content
2.  Online collaborative tools and processes
3.  Project management for
ICT content
4.  Curating existing content for use on the web

Online collaborative tools that may be used currently
include, but are not limited to:
1.  Google Docs/ MS Office
365

the key learnings from the previous weeks, which they will synthesize into an integrated ICT content through collaboration with classmate and teacher as both peer and partner

at the end of the 2-week period and quarter collaboratively develop an online portal or website to showcase and share existing and previously developed content

These may be in the form of, but not limited to:
1.   Online newsletter
2.   Blog
3.   Issuu online magazine






12.   evaluate the quality, value, and appropriateness of peers existing or
previously developed ICT content in relation to the theme or intended audience/ viewer of an ICT project







CS_ICT11/12-ICTPT-Ii-j-12
13.   share and showcase existing or previously
developed material in the
form of a collaboratively designed newsletter or blog site intended for a
specific audience or viewer


CS_ICT11/12-ICTPT-Ii-j-13

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE
2.  Prezi
3.  Google Chat/ Hangouts
4.  Skype/ Viber/ Kakao Talk/ WeChat/ Line

Platforms that may be currently used to host newsletters and similar ICT content include but are not limited to:
1.  Presentation/ visualization (Prezi, Soho, Slideshare, Mindmeister)
2.  Cloud computing (Google
Apps)
3.  Social Media (Facebook
Pages, Tumblr)
4.  Web Page Creation (Wix, Weebly)
5.  Blog sites (Blogger,
Wordpress, Livejournal, Issuu)




QUARTER 2
WEEK 11

Multimedia and ICTs covering the topics of:

1.   Rich content in the online environment and the user experience
2.   multimedia and interactivity
3.   Web 2.0, Web 3.0, and user participation in the
web

Types of rich and multimedia content currently include but
The learners demonstrate an understanding of:

how rich media content and interactivity affects and changes the user experience in the delivery and consumption of ICT content
The learners:

at the end of the week independently assess one’s experience along a range of online rich content on the basis of the usability of the interface
The learners:




14. explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the online experience








CS_ICT11/12-ICTPT-IIk-14

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE
are not limited to:
1.  Video and audio, embedded and on-
demand
2.  Online games, tests,and courseware
3.   Web-, game-, pod-, and vod-casting





WEEK 12

ICTs as platform for change covering the topics of:

1.   ICT as medium for advocacy and developmental communication
2.   The social power of social media
3.   Digital citizenship and the Filipino people

Samples of this phenomenon include but are not limited to:
1.    EDSA and Cardinal Sins
call to action via radio broadcast
2.     EDSA Dos and the use of text messaging to
mobilize people
3.     Million People March against Pork barrel via Facebook
4.    Disaster relief operations
and mobilization via
Internet and text brigades


ICT as a tool, medium, and force in bringing about action and mobilize change in a population, society, or culture.


at the end of the week independently articulate how ICT tools and platforms have changed the way people communicate, and how social change has been brought about by the use of ICTs














15.   share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital citizenship
















CS_ICT11/12-ICTPT-IIl-15

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE
WEEKS 1316

Developing an ICT Project for Social Change covering the topics of:

1.   Planning and conceptualizing an ICT Project for Social Change
2.   Research for ICT Projects, Audience profiling, (demographics
and psychographics)
3.   Designing and copywriting for ICT Projects
4.   Developing and constructing the ICT
project

Samples of these advocacies
or projects include but are not limited to:
1.    Antidrug campaigns
how to work with peers and external publics/ partners for the
development of an ICT project
that advocates or mobilizes for a specific Social Change or cause
at the end of the 4-week period collaboratively participate
actively in the creation and
development of an ICT Project for Social Change relating to an issue in specific professional tracks

Topics may cover, but are not limited to:
1.    Promotion of wellness in the home (Sports)
2.   Street food safety and
cleanliness drive (Tech- Voc)
3.    Cultural heritage promotion through new designs
Pinoy pride (Arts)
4.    Savings and financial literacy drives and
advocacies (Business/ Academic)






16.   identify a local or regional cause or issue for Social Change related to specific professional tracks that can be addressed or tackled using an ICT Project for Social Change

17.   analyze how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change on the basis of content, value, and user experience







CS_ICT11/12-ICTPT-IIm-p16











CS_ICT11/12-ICTPT-IIm-p17

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE
2.     Youth election volunteer mobilization
3.    Animal welfare and
rights
4.     Environmental conservation and action
5.     Contemporary ICT issues such as cyber bullying,
copyright infringement, green technology, and
Internet addiction


18.   integrate rich multimedia content in design and
development to best
enhance the user experience and deliver content of an ICT Project for Social Change

19.   develop a working prototype of an ICT Project for Social Change
CS_ICT11/12-ICTPT-IIm-p18











CS_ICT11/12-ICTPT-IIm-p19

CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE

Weeks 17–18

Publishing an ICT Project covering the topics of:

1.      Uploading and website management
2.      Promotion, traction and traffic monitoring
3.      Evaluation through user feedback/ interaction

how to manage an online ICT Project for Social Change

at the end of the 2-week period independently and collaboratively co-manage an online ICT Project for Social Change through available tools, resources, and platforms





20.   demonstrate how online ICT Projects for Social Change are uploaded, managed, and promoted for maximum audience impact






CS_ICT11/12-ICTPT-IIq-r20
21.   generate a technical report interpreting data analytics,
e.g. Google, Facebook, or similar traffic data on the
general aspects of search
visibility, reach, and virality



CS_ICT11/12-ICTPT-IIq-r21
WEEK 19

Sustaining an ICT Project for Social Change covering the topics of:

1.     Updating content and maintaining traffic to an ICT Project for Social Change
2.     Monitoring social impact of advocacies communicated via an
ICT Project for Social
Change

how to maintain and sustain the operation of an ICT Project for Social Change

at the end of the week independently evaluate the performance of an advocacy via an ICT Project for Social Change through available monitoring tools and evaluating techniques such as user interviews,
feedback forms, and Analytics data






22.   generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available monitoring tools and evaluating techniques








CS_ICT11/12-ICTPT-IIs-22
WEEK 20

Reflecting on the ICT learning process covering the topics
of:
how to reflect on the nature of ICT and the manner by which the learning process has changed his/her world view.
at the end of the week independently reflect on the ICT learning process and how
his/her world view has evolved over the past semester





23.   create a reflexive piece or


CONTENT
CONTENT STANDARD
PERFORMANCE STANDARD
LEARNING COMPETENCIES
CODE

ICT, the self, and society


Outputs during this week may be in the form of, but not limited to:
1.   Video blog
2.    Presentation or image gallery
3.   Website
4.   Illustrated document
5.   Podcast or webcast
output using an ICT tool, platform, or application of
choice on the learning
experience undergone during the semester

CS_ICT11/12-ICTPT-IIt-23


Code Book Legend


Sample: CS_ICT11/12-ICTPT-IIt-23



LEGEND

SAMPLE




First Entry

Learning Area and Strand/ Subject or
Specialization


Applied Track Subject_ICT




CS_ICT11/12


Grade Level


Grade 11/12

Uppercase Letter/s

Domain/Content/ Component/ Topic

Empowerment Technologies (for the Strand)

ICTPT

-

Roman Numeral
*Zero if no specific quarter

Quarter

Second Quarter

II
Lowercase Letter/s
*Put a hyphen (-) in between letters to indicate more than a specific week

Week

Week 20

t

-


Arabic Number


Competency
create a reflexive piece or output using an ICT tool, platform, or application of choice on the learning experience undergone during the semester


23


0 comments:

Post a Comment

 
Top
JezHack 2016